[Extendflash] JSFL AddDataToSelection and Custom Tool problems.

Dave Wolfe dave at ironwagon.com
Wed May 10 12:35:32 BST 2006


Try using element.getPersistentData().


-Dave

Chris Fourney wrote:

> Not really, just a simple parenting system that is symbol friendly.
> Reanimator, albeit a great idea, is just that. Id like to try it, but 
> since it has to do the tweens instead of flash's inbed tween function, 
> it seems pretty useless in the studio atmosphere. This tool will 
> pretty much just rotate things based on a parent-child relation. You 
> rotate one symbol based on its pivot point, and it would rotate all 
> subsequent children from that point.
>  
> I just want to be able to save parent properties in a symbol somehow 
> and the AddDataToSelection is the only saveable graphic symbol 
> variable I can find. But I cant seem to call that variable back once 
> ive set it. Theres no getDataFromSelectedSymbol method, and I cant 
> simply append .(variable name) to the end of the symbol caller either 
> (fl.getDocumentDOM().selection[0].variableName).
>  
> Ive never dealt with AddDataToSelection before and I have no idea how 
> to call that variable back from the selected symbol once im done.
>  
> Anyways, no word as to how the AddDataToSelection works?
>
> */Jarrad Hope <jhope at lungshrimp.com>/* wrote:
>
>     You wouldnt be trying to do something like reanimator now would you?
>     :)
>
>     On Wed, 10 May 2006 13:39:20 +0800, Chris Fourney wrote:
>
>     > How do I use the "AddDataToSelection" command?
>     > Heres what I have:
>     > fl.getDocumentDOM().addDataToSelection( "parenting", "integer", 1);
>     > parentCodes = fl.getDocumentDOM().selection[0].parenting;
>     > fl.trace(parentCodes);
>     >
>     > im just trying to save a variable to a selected symbol, and then
>     call it
>     > back up later -- and have it save upon exit. This is just a test
>     code,
>     > but it continually calls back "Undefined" instead of the integer I
>     > defined for it in 'AddDataToSelection'. It should call back 1 as
>     the
>     > integer.
>     >
>     > There is a selected symbol and it is the first element in the
>     selection,
>     > so this should work.
>     >
>     > Any help is appreciated.
>     > On another note, when creating custom tools, is there any way to
>     set
>     > the ID of that tool so that it can be called up with a
>     keystroke, just
>     > like all the other generic tools that have IDs called? I have
>     several
>     > custom tools and it would be really nice if I could use keyboard
>     > commands to swap between them.
>     > What about selecting objects that are at a specific x,y
>     location. So If
>     > I use the single click of my custom tool -- I can select between
>     > different symbols on the workspace. This can be done by
>     comparing the XY
>     > with every elements bounding box on the stage, but this seems
>     tedious
>     > and a ridiculous amount of work, and the GetSelectionRect isnt
>     the same
>     > bounding box as the symbol itself.
>     > The AddDataToSelection problem is the biggest at this point, but
>     the
>     > other ones are also holding me back. Im attempting to create a
>     parenting
>     > tool -- and the AddDataToSelection seems the best way to save
>     parenting
>     > information, but I am unable to call it back.
>     >
>     > Thanks for the help,
>     > Chris.
>     >
>
>
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