[Extendflash] JSFL AddDataToSelection and Custom Tool problems.

Chris Fourney c-y-d at rogers.com
Wed May 10 08:56:56 BST 2006


Not really, just a simple parenting system that is symbol friendly.
  Reanimator, albeit a great idea, is just that. Id like to try it, but since it has to do the tweens instead of flash's inbed tween function, it seems pretty useless in the studio atmosphere. This tool will pretty much just rotate things based on a parent-child relation. You rotate one symbol based on its pivot point, and it would rotate all subsequent children from that point.
   
  I just want to be able to save parent properties in a symbol somehow and the AddDataToSelection is the only saveable graphic symbol variable I can find. But I cant seem to call that variable back once ive set it. Theres no getDataFromSelectedSymbol method, and I cant simply append .(variable name) to the end of the symbol caller either (fl.getDocumentDOM().selection[0].variableName).
   
  Ive never dealt with AddDataToSelection before and I have no idea how to call that variable back from the selected symbol once im done.
   
  Anyways, no word as to how the AddDataToSelection works?

Jarrad Hope <jhope at lungshrimp.com> wrote:
  You wouldnt be trying to do something like reanimator now would you?
:)

On Wed, 10 May 2006 13:39:20 +0800, Chris Fourney wrote:

> How do I use the "AddDataToSelection" command?
> Heres what I have:
> fl.getDocumentDOM().addDataToSelection( "parenting", "integer", 1);
> parentCodes = fl.getDocumentDOM().selection[0].parenting;
> fl.trace(parentCodes);
>
> im just trying to save a variable to a selected symbol, and then call it 
> back up later -- and have it save upon exit. This is just a test code, 
> but it continually calls back "Undefined" instead of the integer I 
> defined for it in 'AddDataToSelection'. It should call back 1 as the 
> integer.
>
> There is a selected symbol and it is the first element in the selection, 
> so this should work.
>
> Any help is appreciated.
> On another note, when creating custom tools, is there any way to set 
> the ID of that tool so that it can be called up with a keystroke, just 
> like all the other generic tools that have IDs called? I have several 
> custom tools and it would be really nice if I could use keyboard 
> commands to swap between them.
> What about selecting objects that are at a specific x,y location. So If 
> I use the single click of my custom tool -- I can select between 
> different symbols on the workspace. This can be done by comparing the XY 
> with every elements bounding box on the stage, but this seems tedious 
> and a ridiculous amount of work, and the GetSelectionRect isnt the same 
> bounding box as the symbol itself.
> The AddDataToSelection problem is the biggest at this point, but the 
> other ones are also holding me back. Im attempting to create a parenting 
> tool -- and the AddDataToSelection seems the best way to save parenting 
> information, but I am unable to call it back.
>
> Thanks for the help,
> Chris.
>


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