[Extendflash] JSFL AddDataToSelection and Custom Tool problems.

Jarrad Hope jhope at lungshrimp.com
Wed May 10 14:46:21 BST 2006


You wouldnt be trying to do something like reanimator now would you?
:)

On Wed, 10 May 2006 13:39:20 +0800, Chris Fourney <c-y-d at rogers.com> wrote:

> How do I use the "AddDataToSelection" command?
> Heres what I have:
>    fl.getDocumentDOM().addDataToSelection( "parenting", "integer", 1);
>  parentCodes = fl.getDocumentDOM().selection[0].parenting;
>  fl.trace(parentCodes);
>
> im just trying to save a variable to a selected symbol, and then call it  
> back up later -- and have it save upon exit. This is just a test code,  
> but it continually calls back "Undefined" instead of the integer I  
> defined for it in 'AddDataToSelection'. It should call back 1 as the  
> integer.
>
> There is a selected symbol and it is the first element in the selection,  
> so this should work.
>
> Any help is appreciated.
>  On another note, when creating custom tools, is there any way to set  
> the ID of that tool so that it can be called up with a keystroke, just  
> like all the other generic tools that have IDs called? I have several  
> custom tools and it would be really nice if I could use keyboard  
> commands to swap between them.
>  What about selecting objects that are at a specific x,y location. So If  
> I use the single click of my custom tool -- I can select between  
> different symbols on the workspace. This can be done by comparing the XY  
> with every elements bounding box on the stage, but this seems tedious  
> and a ridiculous amount of work, and the GetSelectionRect isnt the same  
> bounding box as the symbol itself.
>  The AddDataToSelection problem is the biggest at this point, but the  
> other ones are also holding me back. Im attempting to create a parenting  
> tool -- and the AddDataToSelection seems the best way to save parenting  
> information, but I am unable to call it back.
>
> Thanks for the help,
>    Chris.
>




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