[Extendflash] JSFL AddDataToSelection and Custom Tool problems.
Jarrad Hope
jhope at lungshrimp.com
Wed May 10 14:46:21 BST 2006
You wouldnt be trying to do something like reanimator now would you?
:)
On Wed, 10 May 2006 13:39:20 +0800, Chris Fourney <c-y-d at rogers.com> wrote:
> How do I use the "AddDataToSelection" command?
> Heres what I have:
> fl.getDocumentDOM().addDataToSelection( "parenting", "integer", 1);
> parentCodes = fl.getDocumentDOM().selection[0].parenting;
> fl.trace(parentCodes);
>
> im just trying to save a variable to a selected symbol, and then call it
> back up later -- and have it save upon exit. This is just a test code,
> but it continually calls back "Undefined" instead of the integer I
> defined for it in 'AddDataToSelection'. It should call back 1 as the
> integer.
>
> There is a selected symbol and it is the first element in the selection,
> so this should work.
>
> Any help is appreciated.
> On another note, when creating custom tools, is there any way to set
> the ID of that tool so that it can be called up with a keystroke, just
> like all the other generic tools that have IDs called? I have several
> custom tools and it would be really nice if I could use keyboard
> commands to swap between them.
> What about selecting objects that are at a specific x,y location. So If
> I use the single click of my custom tool -- I can select between
> different symbols on the workspace. This can be done by comparing the XY
> with every elements bounding box on the stage, but this seems tedious
> and a ridiculous amount of work, and the GetSelectionRect isnt the same
> bounding box as the symbol itself.
> The AddDataToSelection problem is the biggest at this point, but the
> other ones are also holding me back. Im attempting to create a parenting
> tool -- and the AddDataToSelection seems the best way to save parenting
> information, but I am unable to call it back.
>
> Thanks for the help,
> Chris.
>
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