[Extendflash] Soften Fill Edges

Brooks Andrus bandrus at bresnan.net
Tue Jul 12 12:45:39 PDT 2005


My apologies for the spam this thread created.

Sorry for asking about how to soften fill edges...image manipulation seems
to be well within the scope of the JSFL API...perhaps there's a clearing
house for good questions run by 1stpixel and yourself where I could submit a
JSFL question and you could validate it:).

I build v2 components fairly regularly as well as simple commands to help
ease the work flow of myself and other developers in the office. Building a
custom component with a soft fill which scales well based on the image size
is quite a bit more complex than writing a command. It's also been my
experience that the graphic artists in my office understand / grasp the
concept of a command much more quickly than they do components...maybe we
are a slow group, but that's where we're at.

This is pretty much a dead thread and nothing constructive has been added in
the last 7 or 8 posts, so let's just let it drop... 
Peace out,

Brooks

-----Original Message-----
From: extendflash-bounces at flashguru.co.uk
[mailto:extendflash-bounces at flashguru.co.uk] On Behalf Of Jesse MacFadyen
Sent: Tuesday, July 12, 2005 11:28 AM
To: ibis at cinestarfilmworks.com; extendflash at flashguru.co.uk
Subject: Re: [Extendflash] Soften Fill Edges

I agree with 1stpixel, you are missing the whole point if you ask for advice

on how to do something and there is no good reason why.
The first part of the solution is identify the problem, and anytime someone 
wants to do one operation to a 1000+ operation, before solving the problem 
implies that this is not a solution to your problem but a work-around (and a

nasty one)

If you think that we don't understand or are not listening it probably 
because you haven't clarified the end goal.

You will see less overhead if you solve this problem at runtime and not 
design time, and most likely your solution will be much simpler.

If the people who are to be  using your tool/component have little 
understanding of the flash-IDE this just further justifies the writing of a 
component.

My advice to you is write a component that anyone can simply just go

var myShadowBox = new ShadowBox( "path to file or library linkage id ");
    myShadowBox .setSize(400,500);
    myShadowBox .setPosition(200,400);

The most important thing about using a tool to solve a problem is knowing if

it the right tool. When all you have is a hammer ....

Cheers,
    Jesse





----- Original Message ----- 
From: "Ibis Fernandez" <ibis at cinestarfilmworks.com>
To: <extendflash at flashguru.co.uk>
Sent: Tuesday, July 12, 2005 8:30 AM
Subject: RE: [Extendflash] Soften Fill Edges


> 1stpixel, can you please keep you're off topic comments away from my 
> email.
> If you don't understand the difference between a component and an 
> extension
> you are really in no position to be giving advice, or try to make an
> argument about why he should use one thing over another.
>
> If you have in fact found a way to manipulate the IDE through a component
> then please, share it otherwise you really just flooding me off topic
> gibberish.
>
> - Ibis
>
>
>
> -----Original Message-----
> From: extendflash-bounces at flashguru.co.uk
> [mailto:extendflash-bounces at flashguru.co.uk] On Behalf Of 1stPIXEL
> Sent: Tuesday, July 12, 2005 3:02 AM
> To: extendflash at flashguru.co.uk
> Subject: Re: [Extendflash] Soften Fill Edges
>
> Brooks Andrus schrieb:
>>
>> As to the question of a component, I'm not sure that I want a components
>> overhead in order to apply a mask, stroke and shadow.
>
> What overhead ? Do you mean the overhead to write some code ?
>
> A component should be common, when sth. is needed so often, you hardly can
> or
> will do it by hand.
>
>> Perhaps, but I tend to
>> think of components as providing an api and more code-centric in
>> nature...
>
> Sure most components provide you an API. But it is not needed.
>
>> that's not always the case, but this command is something that is
>> often used by people who have little or no understanding of the Flash 
>> IDE,
>> much less a component api...does that make sense?
>
> perfectly. And thats what components are made for too.
>
> 1stpixel
>
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